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Dragon Ball Z: Hyper Dimension
General Game FAQ
Written by Vegita, Guardian Of Destiny (VegitaBOD@aol.com)
Version 3.1415
Sections:
I - Introduction
II - Game Story
III - Basics
A - Basic Attacks/Movements
B - More Complex Attacks/Movements
C - Fighting Areas
IV - Advanced Tactics
A - Counter Attacking
B - Combos/Juggling
C - Collisions
V - Character Analysis
A - Son Gokou
B - Vegita
C - Gotenks
D - Son Gohan
E - Vegitto
F - Piccolo Junior
G - Mr. Buu
H - Kid/Majin Buu
I - Freeza
J - Cell
VI - Character Rankings
A - Strongest
B - Most Manuverable
C - Best Looking Desperation
VII - Various
A - Revision History
B - Thanks
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----------------------------I: Introduction----------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
Welcome! I am Vegita, Guardian Of Destiny, and I see you want
help for the
Super Famicom game "Dragon Ball Z: Hyper Dimension". Well, you've
come to the
right place, because this game is my speciality. I have owned
it for 4 years
now, and am quite proficient at it. So much so, in fact, that
as soon as I
discovered someone has finally uploaded it as a ROM so everyone
could play it
(you illegal freaks, you), I decided to write a FAQ so everyone
would know how
to play it.
First off, let's get one thing straight: Even though I am Vegita,
I will try to
write from an un-biased point of view (although I still think
I'm the best at
everything). Second of all, if I catch anyone copying all or
part of this FAQ,
ANY part of this FAQ (not counting little sentences like "First
off, let's get
one thing straight), I will destroy you. I will rip you limb
from limb like the
excessively weak individual you are, and then I will sue you
for copyright
infringment. Third of all, I do not own the rights to this game,
the names of
the characters in this game or FAQ, or have any ownership whatsoever
of this
game (except for the cartridge sitting in my room, that is).
Those are the
property of their respective owners.
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
-----------------------------II: Game Story----------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
Dragon Ball was a Manga (Japanese cartoon or comic) created
by Akira Toriyama,
an artist in Japan, in 1982. The manga, which dealt with an
absurdly strong
little boy named Gokou (based off of the Chinese folk tale),
became wildly
successful, and a cartoon version was put on the air in 1984.
It ran all
through the course of the show until the main character, Gokou,
finally grew to
adulthood. This signified the end of Dragon Ball, but promised
that something
new would return next week in it's place. This new show: Dragon
Ball Z.
Dragon Ball Z picked up right where Dragon Ball left off, with
Gokou as an
adult. He has a child now, and his arch-nemesis, Piccolo, was
as bad and mean
as ever. This series introduced an entirely new set of characters,
mostly from
outer space, and revealed Gokou's origins (he's from another
planet too).
Dragon Ball was such a large success, before and during it's
"Z" stage, so it
was obvious enough that there would be video games made about
it. There are
RPGs, Fighting games, Strategy games, and even a few arcade
games. This is
where Hyper Dimension comes in.
Hyper Dimension's plot is the majority of the latter half of
Dragon Ball Z. It
takes place right after Gokou has reached the planet Namek to
stop the evil
Freeza from collecting the 7 mystical Dragon Balls and wishing
for immortality.
The story mode begins with Piccolo fighting Freeza in order
to give Gokou enough
time to charge up a superior attack, the Genki Dama. The attack
fails to kill
Freeza...but the rest is for you to find out, right?
The game starts at that point, and goes all the way through
the battles with
Cell, the creation of the DNA of several heroes and villains,
and Buu, a
creation of mass destruction from another dimension. That's
the story for you,
bub.
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
------------------------------III: Basics------------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
To begin the game, insert the cartridge into your Super Famicom
(or modified
Super NES) console, and press the power button. If you're running
it off of an
emulator, you're a pansy, and should get the actual game. After
the intro
sequence (you can skip it if you want to), press start at the
title screen to
bring up the menu:
-The first selection is the story mode, where you have no choice
as to which
character you're going to fight with or against.
-The next choice is the regular fighting, where you can decide
if you're going
to fight against a second player or a computer-controlled player.
-The third choice is the Tenkai-Ichi Boudokai mode, where you
select your
character (and more, if others are playing), and battle it out
in an elimination
contest.
-The fourth choice is the practice mode, where you select your
character, the
opponent, and the fighting area, and practice your moves without
fear of
retaliation.
-The final selection is the Options menu, where you can change
whether you want
music, if you want the background to be day, night, random,
etc, and other
items.
----III.A: Basic Attacks/Movements----
Here are the basic attacks and movements that every character
can utilize. If
you don't know how to do any of these, you should learn how
immediately.
A = Ki. This is your typical Ki attack. Most characters throw
a small blast,
while others launch something different.
B = Kick. This button causes your character to throw a kick.
X = Deflection. If you can time this right, then your character
can deflect
regular Ki blasts back at your opponent.
Y = Punch. This button causes your character to throw a punch.
L/R = Holding in one of these buttons while moving causes your
character to
dash.
Up = Jump. This causes your character to jump up in the air.
Can also jump up-
towards and up-away.
Down = Crouch. This causes your character to duck. While this
is seemingly
useless, some of the shorter characters can dodge quite a few
attacks by
ducking.
Left = Move left.
Right = Move right.
Direction Pad Away = Block. If you hold away from your opponent
while they are
attacking, you will block at a mid level. If you hold down and
away, then your
character will block at a low level. However, if you block Ki
blasts, you will
still sustain some damage.
This game also uses "3-D" attacks, where your character hops
into the
background, rushes the other player, and attacks. These are
different for each
character, but each use the L and R buttons along with a punch
or kick.
Whether you use L or R is determined by which side of your opponent
you're on
(L = Left side, R = right side).
----III.B: More Complex Attacks/Movements----
You can win the game off of just the basic attacks, but if you
want to actually
win against another opponent or a harder computer setting, you
should learn
these attacks as well.
Y + B = Charge Ki. In this game, your character has 1 life bar,
with a number
rating next to it. This is your health, but it also doubles
as the bar from
which your larger Ki attacks come from. Whenever you use (or
lose) a certain
amount, you can regain it by holding Y and B at the same time.
Away, Down, Towards + A = Diagonal Ki blast. This is a shot
that is fired at a
45 degree angle upwards. Good for countering enemies that are
jumping at you.
If there's something special about someone's 45 degree Ki blast,
I'll go ahead
and list it (if it's something other than the traditional Kamehame-ha
or Ki
blast).
Down, Back, Towards + A = Super blast. Each character has their
own Ki attack.
These attacks can be charged up to 3 different levels, depending
on how long
you hold the A button in. Freeza's, sadly, only has 1 level
of power.
Towards x 2 = Hop towards. This trick causes your character
to hop up and
towards your opponent slightly. Good for dodging smaller Ki
blasts.
Away x 2 = Hop away. This trick causes your character to hop
up and away from
your opponent. Good for dodging the faster Ki blasts that you
think you might
not clear in time.
Towards, Away, Towards + X = Horizontal Screen Smash. This attack
causes your
character to bash your opponent into the next playing field,
to the left or
right (where ever you hit them).
Down, Towards + X = Upper Screen Smash. This attack causes your
character to
bash your opponent into the upper playing field, if it is allowed
(not on Namek
or during certain fights).
Down, Away + X = Lower Screen Smash. This attack causes your
character to bash
your opponent into the lower playing field, if it is allowed
(not on Namek and
during certain fights).
Towards + X = Throw. When in close, this attack causes your
character to grab
the other player and throw them, bash them, kick them, etc.
----III.C: Fighting Areas----
There are various different places you can fight at (Earth,
Namek, Kami's
Lookout, etc.), and different times of day (or night) to fight
during. There
are two types of fighting areas, though: Normal and Flying,
each with their own
conditions.
-During the Normal areas, you:
--Can use all your special attacks
--Can use all your normal moves
--Have the ability to duck and jump
--Can dodge into the background with a 3-D attack
-During the Flying areas, you:
--Cannot duck, jump, throw, or use 3-D attacks
--Move around as if weightless
--(you're) Regular punches and kicks change to dashing attacks
--(your) character will attack straight up if you press Up +
Punch
--(your) character will attack downwards if you press Down +
Kick
--Have 3 different directions you can throw a regular Ki attack
--Can use special moves that required you to jump anytime
--Have a different winning pose than if you were on the ground
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--------------------------IV: Advanced Tactics-------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
Well, Mr. Hot Shot, here's you think you're all that and a loaf
of rye now that
you've mastered the basics, huh? Well, here's the more advanced
workings of the
game:
----IV.A: Counter Attacks----
When you block an attack, there is a spark where the attack
connected. While
that spark is still there, if you can pull off a special move
(anything that
isn't a regular attack like punches or kicks) then you'll counter
attack with
that attack. So if Piccolo tried to hit with his High Mystic
Attack, and you
blocked it and immediately used a Renzoku Energy Dan attack,
not only will you
catch him off guard (he still has to retract his arm), but you'll
pound the crap
out of him! The only problem with counter attacks is, if you
try to pull off
one that is too slow (Super Ki Blasts, mostly), then you're
more likely to miss
with it, since it still takes too long. Your best bet is to
stick with a good
combo attack (Gokou's Quad kicks, Vegita's Sliding Kick combo,
etc.).
----IV.B: Combos----
The better players of this game can use an attack right after
another attack,
making the second attack unblockable. If you can link several
of these attacks
together, then you've come up with a combo. Some special moves
are combos by
themselves, while others can simply lead into combos. Some end
them by knocking
the opponent flat, or hitting them up into the air. If an attack
knocks them up
into the air, then you can juggle them (hit them back up into
the air) up to 3
times before they have to come back down (otherwise you could
keep them up
forever with Ki blasts). Some good examples of combos/juggling
are Gokou and
Vegita's Knee Uppercut (3 aerial hits), Gotenks' Spinning Uppercut
(several
hits, on and above the ground), and Gohan and Cell's rushing
Punches (several
ground hits). Sometimes, you can pull off a combo so devastating
the other guy
has to catch their breath, and is unable to attack or defend
for a brief second.
----IV.C: When Attacks Collide----
If two character's punches (or kicks) collide at the same time,
the two will
suddenly engage in a short, no-holds-barred fight (straight
out of a good Jackie
Chan movie). After the fight, the two will jump apart and crouch.
During this
crouch, the first person to press an attack button (not a direction
button),
that character will throw a regular Ki blast, and then a Super
Ki blast (the
size depends on how long you hold in the attack button). This
will happen,
though, only if the limbs collide. This won't work if they are
too close (the
two fighters will both take a hit).
If the two character's punches (or kicks) collide in a flying
stage, the two
characters will fly away from each other, one into the background
and one into
the foreground. The person in the foreground then gets to attack
while the
fighter in the background has to defend. The attacker throws
different Ki
attacks by pressing either the A button or the B button. The
A button throws 3
small Ki blasts (Renzoku Energy Dan), while the B button throws
a super Ki
blast.
The defender has to defend the Renzoku Energy Dan by pressing
the X button, and
can avoid the Super Ki Blast by pressing Y. If the attack doesn't
connect with
a Super Ki blast in two turns of attacking, then the two switch
place, and the
defender becomes the attacker. The duel ends when someone successfully
connects
with a Super Ki blast. The Renzoku Energy Dan attacks do little
damage, and
count as 1 turn (you can throw all you want, but if you don't
try with a Super
Ki blast, you'll be forced to defend).
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
-------------------------V: Character Analysis-------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
Ok, here's what you've been waiting for, right? The special
moves of each
character. Well, here ya go!
(Note: the attacks are rated on a 1-10 scale, the first 5 (1-5)
for how easy it
is to get it to work, the second 5 (6-10) for effectiveness.
If an attack is
really easy to do, and does very little damage or just plain
misses a lot, then
it'll rank a 6. If it is impossible to pull off, yet is unblockable
and does
massive damage, it'll get a 6 for different reasons.)
----V.A: Son Gokou----
Gokou is the main character Dragon Ball. The story revolves
around his growing
up, eventually becoming the ultimate fighting champion of the
universe. During
the story mode of the game Gokou fights Freeza, Cell, Vegita,
Buu, and Majin
Buu.
Move list:
Hold L (or R) + B = Side Slash (3-D Attack). Gokou hops into
the background,
rushes his opponent, and kicks them. As with all the 3-D attacks,
this one has
a very good use and is easy to pull off. 9/10
Towards + B = Double kick. Hold towards and press the kick button,
and Gokou
will kick twice. Although a little slow, if you hit with one,
you're sure to
hit with the second. Good combo damage. 7/10
Down, Towards + Y = Double Punch. Roll your thumb from down
to towards and
press the Y button to make Gokou rush forward with two punches.
If you connect
with the first, the second one is sure to hit, but it knocks
them up into the
air! It's not very good unless you're ending a combo with it.
5/10
Towards, Down, Down-Towards + B = Jump Knee Lift. Press Towards,
then roll from
down to down-towards and press B to make Gokou jump diagonally
upward with his
knee extended, dealing several hits. THIS is a combo ender.
If you're close
enough, you'll do massive damage, knocking the enemy up into
the air. 8/10
Away, Down, Towards + B = Quadruple Kick. Roll your thumb from
away to down to
towards and press the B button to make Gokou kick 4 times. Good
combo attack.
It hits more than the Double Kick, but isn't as easy to pull
off. If you hit
with it, though, then you're assured good damage. 7/10
Down, Away + B = Abiseh Geri (Spinning kick). Roll from down
to away and press
B to make Gokou leap at his opponent, swinging his legs. Great
move. If your
reflexes are good, you won't need to rely hopping or dodging
into the background
around Ki blasts, 'cause this one does even more damage! 9/10
(While in the air) Towards, Down + B = Slash Down Kick. Press
towards, down,
and the B button to make Gokou dive diagonally towards the ground
with a kick.
Not bad, but it can't lead into combos. It's more used to catch
the enemy off
guard. 6/10
Away, Down, Down-Away + B = Teleport Towards. This nifty little
trick makes
Gokou teleport towards his opponent. If his opponent is close
enough, Gokou
will teleport to the other side of them! When it comes to dodging
attacks,
getting out of the way of a Desperation, etc., then this is
the thing to use!
8/10
Away, Down, Down-Away + Y = Teleport Away. This nifty little
trick makes Gokou
teleport away from his opponent. Since most attacks travel towards
you, though,
this is just moving you back into the line of fire. 4/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast).
This larger
blast can overtake regular Ki blasts, but not a super blast.
Since it
overpowers regular blasts (including Renzoku Energy Dan attacks),
this is a
good, time-saving attack. 8/10
Away, Down, Towards + A = Diagonal Kamehame-ha. Gokou throws
a quick Kamehame-
ha up at a 45 degree angle. If it hits, it does massive damage.
Very nice.
7/10
Down, Away, Towards + A = Chou Kamehame-ha. Gokou's speciality
attack. This
attack has three levels of damage and size, depending on how
long you hold in
the A button. This is a mainstay for a lot of players. 7/10
Away, Down, Towards, Up + Y = Desperation attack (Meteo Smash).
A completely
unblockable desperation attack, if it actually works. Man, does
this one hurt.
Not only does he whoop on the enemy, but Gokou even goes SSJ3,
uppercuts them,
and finishes them off with a Genki Dama. 7/10
Overall:
Gokou's attacks tend to make him more of an defensive guy. Stick
to his combos,
and link them together to really devastate your enemies. If
you have to play
defensive, though, don't forget about his Spinning Kick and
Teleports. Besides,
that's his style in this game, defensive.
----V.B: Vegita----
Vegita is the archrival of Gokou, the main character of Dragon
Ball. He first
arrived in the series attempting to gather the Dragon Balls
to wish for eternal
life. Instead, he died by the hands of Freeza, but was later
brought back by
the Dragon Balls. He has fought along side Gokou and his friends,
and
occasionally against. He is friend and foe, and one bad man
all around.
Through the story mode, Vegita fights Cell, Gokou, Buu, and
Majin Buu.
Move list:
Hold L (or R) + Y: Driving Elbow (3-D attack). Vegita hops into
the background
and rushes the enemy with an elbow. As with all the 3-D attacks,
it has its
uses, and isn't hard to pull off. 9/10
Down, Towards + B: Sliding Kick (Super Dash 1). When this is
executed, Vegita
runs at the enemy and slides on the ground. Knocks the enemy
on their duff.
6/10
Down, Towards + B (x2): Sliding Kick, Rushing Knee (Super Dash
2). This is the
same as the Sliding kick, but you immediately do the movement
again to perform
the rushing knee. After the second blow, it knocks the enemy
down. 7/10
Down, Towards + B (x3): Sliding Kick, Rushing Knee, Cross Punch,
Jump Kick
(Super Dash 3). This is the max this attack will go. Very nice
damage is not
blocked. I don't know why it won't let you do just 3 of them...suppose
you
wanted to? 9/10
Towards, Down, Down-Towards + B: Needle Block. Vegita jumps
upwards and a
little forward with his knee extended. This will hit several
times, juggling
your opponent. If you use it right, it's great. 8/10
Away-Down, Towards-Up + Y: Jumping Bomb. Vegita hops up and
towards the
opponent, then performs a quick blasting punch. Great if you
time it over a Ki
blast. Due to it's difficulty to actually pull off, though,
it's not as useful
as you'd think. 5/10
Down, Up + Y: Bakuhatsu-Ha (Ground Flare). Vegita raises his
hand and a geyser
of energy erupts before him. If the opponent is standing there,
watch out!
Very easy to accomplish, and very easy to devastate with. 8/10
Down, Towards + A: Renzoku Energy Dan. Vegita fires off 3 Ki
blasts in rapid
secession. Keeps the enemy at bay, stops another's Ki blasts
and returns with
even more, and is generally a great attack! 8/10
Down, Away + Y: Vegita Final Blast Bomb (Energy Field). Vegita
envelops his
body in a small energy bubble. Can be done in the air. Note:
it does NOT repel
blasts and attacks. It only works if the enemy is in range.
Because of it's
severe lack of range, though, it's not very good. 4/10
(While in air) Down, Away + A: Vertical blasts. Vegita, when
in air, quickly
fires 2 Ki shots down at the ground. These keep him up in the
air a bit longer,
and are good for popping enemies in the head. Keeps you away
from anything you
might be headed for. 7/10
Away, Down, Towards + A: Big Bang attack. This is the standard
45 degree Ki
attack, but it's the Big Bang attack, so it's even cooler. If
it connects, it
does massive damage, and knocks the enemy down. 7/10
Down, Away, Towards + A: Final Flash. Vegita's 3-level Ki attack.
Very nice.
Smaller than Gokou's Kamehame-ha, though. 8/10
Up, Down + Y: Desperation attack (Galactic Gunfire). Vegita
Grabs his
opponent, throws them on the ground, and proceeds to blast the
utter crap out of
them from above. Very painful looking. Unfortunately, it's freakin'
impossible
to get to work! 5/10
Overall:
Vegita can do it all. He can get in there and whack the utter
crap out of his
opponent with chain-hits and combo attacks. He can also play
defensively,
throwing Renzoku Energy Dans to stop any super blasts or rushing
attacks, or
hopping Ki blasts to perform a Flash Punch. He's very manuverable,
hanging in
the air or what-not. The only problem with him is his slight
lag time on some
of his attacks. He could be caught by a 3-D attack easily if
you play too
straight forward.
----V.C: Gotenks----
Gotenks is the warrior created when Goten, Gokou's second son,
and Trunks,
Vegita's son, fuse together. They were taught how to fuse by
Gokou to combat
the then-evil Buu. Later, with enough training, Gotenks was
able to go SSJ 3,
and devised many ingenious attacks, along with several very
stupid ones.
Move list:
Hold L (or R) + Y = Ultra Headbutt (3-D Attack). Gotenks hops
into the
background, rushes his opponent, and kicks them. As with all
the 3-D attacks,
this one has it's uses (dodging heat-seeking attacks, Super
Ki Blasts, etc).
8/10
Down-Towards + Y = Head Sliding. Gotenks slides on the ground,
smashing into
the enemy with his thick cranium. A good attack, since it leaves
you right in
position to start a combo. 8/10
Down-Towards + Y, Then (after contact) Towards, Down, Away +
Y = Sliding
Headbutt, Flying Tackle (Omaenanka The End!). Gotenks smashes
with his head,
then tackles the enemy. Good damage, and a decent combo by itself.
7/10
Away, Down, Towards + Y = Rolling Thunder Uppercut. Gotenks
spins his arm
around and around, then jumps up with an uppercut. If all the
hits connect,
then the other guy's in for a lot of pain. If you miss, though,
you're in a
really bad spot. 7/10
Down, Towards + Y = Wild Boar Attack. Gotenks sure uses his
head (heads?) a
lot. He runs and jumps, landing with his head. Taken straight
from the manga,
this attack knocks 'em flat. Not too good for combo's though.
6/10
(In Air) Towards, Away, Towards + A = Ki blast. Gotenks, while
in the air, can
shoot a horizontal Ki blast. A great way to catch a jumping
foe offguard. 8/10
Down, Towards + A = Renzoku Energy Dan. Gotenks fires off 3
rapid ki blasts. A
nice, quick attack to catch the enemy if they're trying to do
a super or
desperation. 7/10
Down, Towards, Down, Towards + A = Renzoku Shine! Shine! Missle
(Super Multi
Renzoku Energy Dan). Gotenks goes ballistic, firing off a whopping
11 ki
blasts. Even if they block, it's massive damage. If you miss,
though, you're
wide open for a long time. 7/10
Away, Down, Towards + A = Kiko-Ha. Gotenks' 45 degree Ki blast
is, well, your
run of the mill blast. It's good in its own right. 7/10
Down, Away, Towards + A = Super Ghost Kamikaze Attack. Gotenks'
3 level super
blast is actually 3 Kamikaze ghosts. For every level, he spits
out another
ghost. These ghosts are heat seeking, and can juggle the enemy.
These also
cancel regular Ki blasts, special Ki blasts, and weaker supers.
10/10
Towards, Away, Down, Towards + Y = Desperation attack: Galactic
Donuts/Volleyball smash (Gekitotsu Ultra Buu Buu Volleyball).
Gotenks'
desperation has him firing 3 of his galactic donuts, which,
if they hit, will
encase the enemy in a volleyball. Very nice, since this one
is just like a Ki
blast, and will actually beat a larger Ki blast (Kamehame-ha,
Final Flash, etc.)
It's also quick, so you don't leave yourself open for long periods
of time.
10/10
Overall:
Gotenks is good at catching you off guard. He can rush you with
a headbutt,
surprise you with a Kamikaze Ghost, or just throw Ki blasts
until you puke. The
trick is, go all offensive with him. His short stature make
him hard to hit,
especially when he ducks, so you can dodge attacks left and
right, and come
back, fists a' flyin'. His special attacks aren't that great,
just like they
were in the manga (and the show), but a couple of them are really
devastating
(Ghosts, Desperation).
----V.D: Son Gohan----
Gohan is the first son of Gokou and Chi-chi. Because his father,
Gokou, is a
Saiya-Jin, Gohan has lots of potential to be a great fighter.
Because of his
mother, a fussy human, he prefers to study instead of train.
After Gokou died
fighting Cell, Gohan killed Cell and took over the storyline
(however briefly).
In the story mode, Gohan fights Gotenks, Gokou and Vegitto.
Move list:
Hold L (Or R) + B = Triangle Illusion (3-D Attack). Gohan appears
in the
background and flies at the enemy. As with all the 3-D attacks,
this one has
its uses in offensive and defensive play. 8/10
Towards + Y = Rushing Uppercut. Gohan runs at the enemy with
an uppercut. If
it connects, it knocks them on their duff. If it misses, it
leaves you open for
a barrage of attacks. 5/10
Hold Away (for 1 second), Towards + B = Knee Slasher. Gohan
slides forward and
kicks twice. A rather quick attack that can catch you offguard.
Too bad it is
a charge attack... 6/10
Hold Down (for 1 second), Up + B = Zankuu Kyaku (Kick Uppercut).
Unlike
Vegita's and Gokou's, Gohan's kicking uppercut only hits once,
using his foot,
although his does more damage. His is more vertical than Gokou's
or Vegita's,
though. 7/10
Hold Away (for 1 second), Towards + Y = Bakuretsu Punch (Punch
Rush). Gohan
rushes forward, punching. A good combo attack, if they all hit.
If it misses,
though, you're pretty open for an attack or combo. 6/10
(While In the Air) Towards, Down + B = Bukuuh Kyaku (Diving
Kick Flurry). A
technique taught to him by Piccolo, Gohan dives out of the air
and kicks
furiously at his opponent. Looks painful, and is painful. 7/10
Down, Towards + A = Renzoku Energy Dan. Gohan quickly throws
3 Ki blasts. He
even does it with one hand. Show off... 7/10
Away, Down, Towards + A = MasenKou. Gohan's standard 45 degree
angle attack is
his trademark attack, the MasenKou. If you catch the guy jumping
at you with
this attack, then they'll be in a lot of pain. 7/10
Down, Away, Towards + A = Kamehame-ha. Taking a cue from his
dad, Gohan's 3
level blast is a Kamahame-ha. Nothing special about it, it's
just painful.
7/10
Towards, Down, Away, Towards + B = Desperation attack: Super
Punch Rush
(Bakuretsu Rush). Gohan rushes the enemy, punching over and
over, then ending
it with an uppercut. Even if they block the hits, it still does
nice damage.
An easy desperation that can be done over and over with very
little wait time,
and a good deal of damage all around. 9/10
Overall:
Gohan needs to be played like Blanka from Street Fighter 2.
Whenever you pull
off a move, you should be charging either away or down so you
can follow it up
with another attack. Generally, you should play defensively
with him, because
that's his big strong poing. Wait for them to screw up, and
you can take them
down with flair.
----V.E: Vegitto----
Vegitto was the fighter created with Gokou and Vegita used the
Potara earrings.
Vegitto was easily the strongest person in DBZ, beating up Super
Buu even after
he absorbed Piccolo, Gohan, and Gotenks. After Buu absorbed
Vegitto, though,
Gokou and Vegita somehow de-fused. Vegita then crushed his earring,
not wanting
to ever fuse with Gokou again, thus ending the possibilities
of seeing Vegitto.
Move list:
Hold L (or R) + B = Shooting Kick (3-D Attack). As with all
the 3-D attacks,
they have their uses in dodging and attacking. 8/10
Towards, Down, Away + B = Vegitto Combination (Kick Combo).
Vegitto grabs them
and hits them repeatedly, ending the combo with a Guile-type
Flash kick. If
this connects, then they're in for a lot of pain. 8/10
Down, Towards + Y = Dash Elbow. Vegitto rushes forward with
an extended elbow.
Quick and easy to pull off. A great combo breaker/starter. 8/10
(While in the Air) Towards, Down + B = Double Slashdown Kick.
Vegitto kicks
diagonally down, then flies back up and kicks again. Great for
catching them
off guard! This is even better than Piccolo's, Gohan's, and
Gokou's diving
kicks because he hits twice, even if blocked. If they forget
about the second
kick, then they'll get clobbered. 9/10
Down, Away + A = Kakusan Energy Dan (Ki Blast Volley). Vegitto
throws 3 Ki
blasts at once, in an almost-vertical line. Hard to block. A
regular Ki blast
won't neutralize this attack. 8/10
Away-Down, Towards-Up + B = Kicking Uppercut. Vegitto jumps
upwards, kicking.
a good combo ender. If you connect with it, then you're going
to inflict some
pain with it. 6/10
Away, Down, Towards + A = Big Bang Attack. Vegitto throws a
Big Bang Attack at
a 45 degree angle upwards, stopping any jumping enemies with
a very painful
attack. If you're lucky enough to pull this off before getting
hit, then the
other guy's going to feel the ground really quick. 7/10
Down, Away, Towards + A = Final Kamehame-ha. Vegitto's 3 level
Ki blast is a
combination of Vegita's Final Flash and Gokou's Kamehame-ha.
These attacks are
always good. 8/10
Down, Away, Down, Towards + Y = Desperation Attack: Super Juggling.
Vegitto
smacks them around, then just won't let them hit the ground!
Very painful
looking. Unfortunately, if you miss with it, then Vegitto just
stands there,
glowing, then he bends over and takes a quick breather. 5/10
Overall:
Vegitto is a super strong fighter, and he acts like it. When
throwing a Ki
blast, he just raises his hand and shoots it instead of actually
throwing it.
Because he's such an offensive (no pun intended) guy, that's
how you need to
fight: offensive. Jump in with a kick or punch and pull a Kick
combo, or stop
their attacks with a kicking uppercut or Ki Volley.
----V.F: Piccolo----
Piccolo is Gokou's oldest rival (unless you count Kuririn or
Yamcha). His
father was Piccolo Daimou, the evil incarnate that was released
from Kami. Kami
had to get rid of all the evil in his body to become God, and
Piccolo was that
evil. When Gokou killed Piccolo Daimou, Piccolo vowed his revenge,
and spit out
an egg with this Piccolo in it.
This Piccolo has fought alongside and against Gokou, but has
played an even
more important role in Gohan's life. As Gohan's fighting trainer,
he instilled
a fighting sense into Gohan. He even began to care for the little
tyke. After
a while, Piccolo gave up on the whole rivalry. Being a Namekian,
Piccolo has
the ability to regenerate lost limbs, extend body parts great
distances, and use
magical powers.
Move list:
Hold L (or R) + B = Sonic Kick (3-D attack). As with all the
3-D attacks, they
have their uses in dodging and attacking. 8/10
Towards, Down, Down-Towards + Y = High Mystic Attack. Piccolo
extends his arm a
great length. A nice, quick smack in the face. Can catch the
unprepared off
guard. 7/10
Towards, Down, Down-Towards + B = Low Mystic Attack. Piccolo
ducks and extends
his arm a great length. A nice, quick smack to the knee. Most
people expect a
high attack, so this one is good. 8/10
Away, Down, Towards + Y = Physical Counter/Mystic Blow. If an
enemy tries to
use a physical attack on you, Piccolo retaliates with a painful
attack. If you
have the reflexes, then Piccolo's the man. 9/10
(While in the air) Towards, Down + B = Bukuuh Kyaku (Diving
Kick Flurry). While
in the air, Piccolo dives downward and kicks like a mad man...er,
mad Namekian.
If it connects, it really looks painful! And it is! 6/10
Away, Down + A = Shocking Stunner. Piccolo uses his amazing
mental powers to
freeze the enemy in his tracks, rendering them stunned for a
brief moment. Too
hard to hit them with it, though. 5/10
Towards, Down, Down-Towards + A = Yuudoh Energy Dan (Seeking
Ki blast). Piccolo
launches a small orb that seeks out the enemy and smacks them.
Good for enemies
that like to hop around a lot. Does a fair amount of damage,
too. 8/10
Away, Down, Towards + A = Gekiretsudokan. Piccolo's massive
1-arm shot is his
45 degree blast. This attack is considered by some to be his
most powerful
attack, while the next attack is what the rest of use think
his is.
Down, Away, Towards + A = Mankaksopoppo. Piccolo's "Screw Beam"
attack. This
attack differs from most of the Super Shots because it doesn't
explode once
hitting the enemy, it drills through them, hitting several times.
Even if they
block it, it'll still travel through them, hitting several times
for blocked
damage. 9/10
Towards, Away, Down, Up + Y = Desperation Attack: Aerial Assault
(Chou
Bakuretsu Ken). Piccolo uppercuts them, beats them around, then
launches 5
blasts that explode on the enemy. It must hurt being you. 8/10
Overall:
Piccolo is a surprisingly good character. His Mankaksopoppo
hits more than
once, and leaves them reeling. He can hit you at a distance,
he can counter
attacks, he can freeze you and attack you, and he can do several
other things
that just make you cry out in pain. Mix it up between offensive
and defensive
with him. Throw them off, then throw them even further.
----V.G: Mr. Buu----
Mister Buu (a.k.a. Buu, Fat Buu, Mr. Satan's friend, Yogi Bear
and Buu Buu,
etc.) is a creation of the late Bibi-Di. He created him to destroy
the world,
which he nearly did.
In a large battle a long time ago, Buu managed to absorb 2 of
the ancient Kai-
oh-Shins, including the God of all Gods of all Gods of all Gods
(I think that's
the right amount). By complete luck, the Dai Kai-oh-Shin (the
God of Gods
etc.), after being absorbed, caused Buu to be more tame and
easily controlled.
Buu was then contained and sent far, far away, never to be found
again...
Buu was found and resurrected by Babi-Di, Bibi-di's son, to
destroy the world.
Buu eventually killed Babi-di because he doesn't like taking
orders. Buu loves
candy and playing, and kills only because he thinks it's fun.
Too bad his best
friend is Mr. Satan (whether Mr. Satan realizes it or not).
In the story mode,
you fight as Mr. Buu against Kid Buu.
Move list:
Hold L (or R) + B = Flying Bomber (3-D attack). As with all
the 3-D attacks,
they have their uses in dodging and attacking. Attacks by hopping
into the
background and rushing the enemy with his overly-large marshmallow
behind. 8/10
Charge Away (1 sec.), Towards + Y = Planet Attack. Buu slides
forward in his
stomach, then, after headbutting, rolls to safety. A little
slow to use, and a
little slow one the recovery. 6/10
Charge Away (for 1 second), Towards + Y, Away, Down, Towards
+ Y (during
headbutt) = Rolling Headbutt, tackle. Buu slams them with his
head, then
tackles them. A little hard to get the timing right, though.
5/10
Charge Down (for 1 second), Up + Y = Powersault. Buu smacks
the with both
hands. Nice way to pop your ears...or your jaw, your neck. A
good start for a
juggle combo. 6/10
Charge Away (for 1 second), Towards + B = Tornado Hip. Buu spins
into the
enemy, pirouetting all the while. Hits several times, and just
looks funny.
Even if they block, they take some damage. 8/10
Charge Down ( for 1 second), Up + B = Oyatsu Kosen (Shock Attack/Candy
Munch).
Buu shocks the enemy, turns them into candy, eats them, then
spits them back
out. Funny to watch, and really painful if it connects. It can
be blocked, but
if you pull it off, they're in for a lot of pain. 8/10
Down, Away + A = Kakusan Energy Dan (3-Way Ki blast). Buu creates
a Ki blast,
then bounces it off his gut in 3 directions. If you're close
enough, all three
hitting do a nice amount of damage. Good at stopping enemies
from any angle in
the sky areas. 8/10
Away, Down, Towards + A = Buu Bomb. Instead of a 45 degree angle
Ki blast, Buu,
using a technique used on him by Vegita, charges up and releases
a bunch of
energy in a big ball all around him. Once Buu does it, no regular
Ki blasts can
penetrate it, and neither can the enemy. If the enemy is close
when Buu does
this, they get hit several times. 8/10
Down, Away, Towards + A = Mightiness Bomber. Buu makes a ball
and throws it.
Not very spectacular, but then again, neither is Buu. It does,
though, act as
a shield for any incoming attacks or enemies. 7/10
Down, Towards + Y + B = Desperation Move: Buu Breath. Buu shocks
the enemy,
then jumps up and causes everything to explode! Man, that's
gotta hurt. Easy
to do, easy to hit with, and deals out the pain nicely. 9/10
Overall:
Buu, like Gohan, needs to be played like Blanka from Street
Fighter 2. Charge a
move up, use it, and immediately begin charging again. Defense
is the key for
Buu, because he's really not that great at offense. His attacks,
while funny,
aren't really that effective, except for his desperation, his
explosion, and his
candy munch. These just mean that as a Buu player, you'll have
to be very
careful with which moves you use and when.
----V.H: Majin Buu----
Kid Buu (aka Little Buu, Final Buu, Majin Buu, etc.) is what
was formed when
Gokou and Vegita ripped out everyone he had absorbed, including
the original Buu
(technically, Dai Kai-oh-Shin). With this Buu removed, Kid Buu
got stronger and
stronger, having nothing holding him back. In the story mode,
you must fight
against him with Gokou, Vegita, and Fat Buu.
Move list:
Hold L (or R) + Y = Matamol Buu Attack (3-D attack). Buu turns
into a glob of
goo and bounces into the background, then flies into the enemy.
Funny to watch,
and as effective as everyone else's 3-D attacks. 8/10
Towards + Y = Sliding Punch. Buu slides forward with an extended
punch. Quite
good at catching them off guard because it extends a little
further than you'd
think. 7/10
(While in the air)Towards, Away, Down + Y = Buu Floater. In
the air, Buu can
flatten himself and float endlessly, until you press a button.
A nice way to
get out of the way of an attack. Talk about manuverability!
8/10 (Would be a
10/10, but it is useless in the flying areas.)
(While in the air)Towards, Down + Y = Horizontal Ki blasts.
Buu, in mid-air,
can spit 3 Ki blasts straight ahead. That'll teach 'em to mess
with him in the
air! This attack also keeps him slightly suspended, so he can
use it dodge
attacks below. 8/10
(While in the air)Towards, Down + B = Diagonal Ki Blasts. Buu,
in mid-air, can
spit 3 Ki blasts downwards at an angle. That'll teach 'em to
stand in one spot
too long! This attack will also suspend him in the air, but
since it is also
attacking, he not only dodges the attack but retaliates as well.
9/10
Down, Towards + Y = Whip Attack. Buu whips his head around,
flicking his tassle
out. Catches 'em off guard nicely. 7/10
Away, Down, Towards + Y = Rolling Tackle (Buu's Tron Attack).
Ok, that's
probably not what it's really called, but he flies across the
screen, looking
like one of those disks from Tron. A little harder to pull off
(I always seem
to do the tassle whip instead), and it's not that effective.
3/10
Down, Away + Y = Close Earth Shot. Buu sticks his leg into the
ground and kicks
straight out of the ground a short distance away. At that distance,
though,
shouldn't you be doing something like the tassle whip instead?
5/10
Down, Away + B = Medium Earth Soot. Buu sticks his leg into
the ground and
kicks straight out of the ground some distance away. A good
distance to work
with. 7/10
Down, Away + A = Far Earth Shot. Buu sticks his leg into the
ground and kicks
straight out of the ground a good distance away. If you can
get the distance
just right, then they hate you. 8/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast).
Buu throws a
larger Ki blast, just like Gokou's and Cell's. This'll cancel
regular Ki
blasts. 7/10
Away, Down, Towards + A = Buu Burn. Buu's 45 degree attack is
a 1-handed Ki
blast. Not much to say here... 7/10
Down, Away, Towards + A = Power Ball. Buu's 3-level Ki blast
is a large ball he
creates above his head, then throws. Not very fast, but if an
enemy is jumping
at you, they'll smack into the ball above his head. 8/10
Away, Towards, Down, Up + Y = Desperation Move: Explosive Putty
Arm. Buu picks
them up, swings his arm around and around, and slams it into
them so hard that
his arm actually comes off. Funny to watch...his arm crawls
back and reattaches
itself. Has a good range of contact to work, too. 8/10
Overall:
Kid Buu is the undisputed master of the air. He can fly for
long periods of
time, drop you as you're jumping, or drop you when you're on
the ground. He can
pop up when you're on the ground, he can get in close and pound
on you, and he
can look really wierd while doing all of that. He's a fun guy
to play as, but
not as fun to watch as Gotenks and Mister Buu. Because of his
extremely short
stature, he can duck under just about everything, making him
all the more
frustrating to fight against. His range attacks can keep them
at bay while he
charges up, and then he can wallop them with a kick from the
ground, an aerial
assault, or a stretching attack.
----V.I: Freeza----
Freeza was the scourge of the universe. He was a super strong
force that used
polite talk to get what he wanted. If that didn't work, then
he'd utterly
destroy whatever was stopping him. Freeza was killed once on
Namek by Gokou
when Gokou first went Super Saiya-Jin, and again when Trunks
came to Earth from
the future to give Gokou the heart medication. Freeza has 4
different forms he
goes through to reach his maximum power, as seen by his intro
sequence.
Move list:
Hold L (or R) + B = Double Leg Kick (3-D attack). Freeza's 3-D
attack. He
rushes them with is foot extended from the background. As useful
as all the
other 3-D attacks. 8/10
Towards, Down, Down-Towards + A = KienZan. Freeza creates a
KienZan, Kuririn's
trademark attack, and throws it. This is a heat-seeking attack,
so it's very
nice against those pesky opponents that like to jump a lot.
7/10
(While in the air) Down, Away + B = Black Hole Death Ball/Evil
Energy. Freeza,
while in the air, can create a mini black hole that does some
nice damage if it
connects. It is thrown downward at a 45 degree angle. If it
hits the ground,
the electric sparks can also do damage. Because it keeps Freeza
up in the air a
tad longer, it's also good for dodging attacks. 8/10
Down, Towards + Y = Freeza Cutter. Freeza uses his mighty claws
to slash at the
enemy. Very painful. 8/10
Towards, Down, Away + Y = Explosive Grab. Freeza grabs them,
lifts them up, and
throws them with an explosion. Geez, that's gotta hurt! 7/10
(While in the air) Towards, Down + B = Jasenkoh (Double Diving
Kick). Freeza,
just like Vegitto, has a diving kick that, if the first one
misses (or hits, for
that matter), is immediately followed by a second diving kick.
9/10
Towards, Down, Down-Towards + Y = Kishin-Ha (Flare Punch). Freeza
punches and a
good-sized energy flare flies from his hand. It's range is just
slightly longer
than people assume, so they frequently get hit by it. 7/10
Away, Down + A = Wave Shock. Freeza shoots a small lazer onto
the ground, which
then travels along at a high speed. Great for catching them
off guard. Even
better in the sky areas because of its speed and power. 8/10
Away, Down, Towards + A = Deathball. Freeza's 45 degree blast.
Well, it
certainly has a cool name... 7/10
Down, Away, Towards + A = Jubaku-Ha (Super Freeza Ki blast).
Freeza has only 1
level to his super Ki blast, and it takes forever. If it hits,
though, they're
in for a LOT of pain. Plus, it's unblockable, and will take
out any other super
blast (it will negate a level 3 super blast, though). 8/10
Down, Away + Y + B = Desperation move: Super Flaming Freeza
Heatbutt. Freeza
glows red and flies straight ahead into the enemy. It's only
1 hit, and it's
really quick to do over and over again, so it's a great attack.
10/10
Overall:
Freeza is a lot like Piccolo. He's a jack of all trades; he
can fight well in
the air, on the ground, up close, far away, in the flying areas,
whatever. He's
not as good at up close fighting as Piccolo, but he's got him
beat on distance
abilities. Too bad his Super Ki blast takes too long, but for
the damage it
does, it's still a good attack.
----V.J: Cell----
A long time ago, in Dragon Ball, Gokou destroyed the evil organization
known as
'Red Ribbon.' One person who worked there, Dr. Gero, decided
to get his revenge
on Gokou. He took DNA samples from Gokou, Piccolo, Vegita, Freeza,
and King
Cold, and then used them to create the perfect warrior: Cell.
Cell, once he
absorbed Androids 17 and 18, became his 'Perfect Form', which
is what he is in
this game. In the story mode, Cell fights Gokou and Vegita.
Move list:
Hold L (or R) + Y = Giga Shoulder (3-D attack). Cell rushes
the enemy with his
shoulder. This has the same effectiveness as all the other 3-D
attacks. 8/10
Away, Down, Towards + Y = Diagonal Ki Burst. Cell raises his
hand, and flames
shoot out. Good for keepin' those pesky jumpin' baddies away.
8/10
Towards, Down, Away + B = Energy Burst. Cell raises his arms
and shoots Ki out
in every direction. Good for stupid people jumping in. 8/10
Towards, Down, Away + Y = Psychic Lift. Cell lifts them up from
anywhere on the
screen (except in the air) and causes them to fly off with an
explosion. 7/10
Towards, Away, Towards + B = Cell Junior Attack. Cell creates
a Cell Junior,
who hops across the ground. If you touch 'em, he'll explode.
Funny to see,
funny to do, funny until someone gets hurt. 7/10
(While in the air) Towards, Down + Y = Negative Arrow. Cell,
in the air, can
shoot a Ki blast downwards. It's really fast, too. 8/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast).
Cell, like
Kid Buu and Gokou, can shoot a larger Ki blast. Good for taking
out a regular
shot. 7/10
Down, Towards + Y = Cell Combination. Much like Gohan's Cell
rushes forward,
punching. A good combo by itself, even if they don't all hit.
7/10
Away, Down, Towards + A = Kamehame-ha. Cell's 45 degree ki attack.
Not much
to write home about here... 7/10
Down, Away, Towards + A = Chou Kamehame-ha. Cell uses Gokou's
favorite attack
as his 3-level charge attack. 7/10
Towards, Down, Away, Down, Towards + Y = Desperation Attack
# 1: Chou
Bakuhatsu-Ha. Cell powers up to his massively powerful form
(the one Trunks
said was too powerful for Cell to control), and punches the
ground, causing 3
explosions to rise from it. Very painful, even if blocked. A
little too easy
to miss with, though. 6/10
Towards, Away, Towards, Away, Towards + Y = Desperation Attack
# 2: Bakuretsu
Rush. Cell powers up to his massively power form again, and
punches like a
madman (much like Gohan's desperation). Very painful, even if
blocked. Now
THIS is a desperation! 9/10
Overall:
Cell is like Gohan in his attacks, but his are easier to pull
off. He has 2
desperations, both of which REALLY hurt. His special moves aren't
that special,
but they are effective. His large size, though, makes it hard
to deal with some
of the characters in the game (Gotenks, Vegita, Kid Buu, Freeza).
He's really
strong, though.
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
-------------------------VI: Character Rankings------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
Yeah, I'm going to be really biased about the characters now,
and tell you my
picks for best and worst at certain things. I'm not going to
to an overall
pick, though, because if you're playing against another player,
you can be the
greatest fighter in the world.
----VI.A: Most Damage----
This is where I tell you who has the moves that deal out the
most damage, and
who can pull off the most devestating attacks.
1: Cell. The fact alone that he has 2 desperations should tell
you something,
but since he also has Cell Junior and the Psychic lift, he's
just number 1
through and through.
2: Freeza. His Super Ki blast utterly destroys whatever it hits,
and his
desperation does massive damage, not to mention his Black Hole
attack.
3: Mr. Buu. He can turn you into candy and eat you, or smack
you with his
rubbery behind, or just make a really big Ki blast, or even
explode on you.
Very painful.
4: Vegitto. His kick flurry, his tri-ki blast, and his desperation
make you
want to scream.
5: Piccolo. The Mankaksopoppo, because it hits twice, does even
more damage,
even if it's blocked. That and his physical counter, his mystic
attacks, and
diving kick flurry make him quite a painful guy.
6: Gotenks. A lot of his attacks are used to hit more than once,
but they
still do a heck of a lot to you. That and his Kamikaze Ghosts
do quite a bit of
damage by themselves. And if all 3 connect...
7: Majin Buu. His attacks are used more to catch you off guard,
not to do
massive damage.
8: Gohan. He's used more for combo attacks, but he has a couple
of nice,
damaging attacks.
9: Vegita. He has, like, a couple of attacks that'll do a good
amount of
damage, but the majority of his attacks are thrown in volleys,
and don't count
as a lot of damage unless all the attacks hit.
10: He knows how to get out of the way, but all of his attacks
(except his
desperation and super ki blasts) are combos! Well, what're ya
gonna do? He's
the star...
----VI.B: Most Manuverable----
This is where I tell you which characters can get out of the
way the fastest,
who can dodge the best, and who just rules when it comes to
bounding around.
1: Majin Buu. He can hang in the air endlessly, can duck under
just about
anything, and is just a pain to hit.
2: Gotenks. He can hang around in the air, rush forward under
things, and duck
under everything Majin Buu can.
3: Vegita. He can hang around in the air with a multitude of
attacks, or he
can slide kick under attacks, or he can duck and dodge just
about everything
(he's short).
4: Gokou. He can dive out of the air to attack or dodge attacks,
and his
teleports make it easy to get out of the way of several attacks.
5: Freeza. He can stop several attacks with his multitude of
Ki blasts, or get
out of the way and stay up in the air by throwing a Ki blast.
He's also short
enough to duck under stuff.
6: Gohan. He has a diving attack, which'll get him out of the
air, and he as
the knee uppercut, which'll get him back into the air.
7: Piccolo. He's just like Gohan, except he doesn't have a knee
uppercut.
8: Vegitto. His tri-Ki blast stops just about every special
ki blast (save the
supers), and he can always jump out of the way, kick out of
the way, or whatnot.
9: Mr. Buu. Buu isn't good at dodging anything, but he does
have the butt-
drop.
10: Cell. Let's face it, he's a powerhouse. He doesn't have
to move far,
because if you get in range, he'll pound on you.
----VI.C: Best Looking Desperation----
Ok, so this one is really biased, but I just wanted to put it.
10: Gohan/Cell (tie). The both rush forward, punching. Well,
whoopty doo!
9: Freeza. He flames on, and bashes them. Not too spectacular
looking, but
for the damage it does...
8: Mr. Buu. He acts like he's going to eat them, but then makes
the background
explode. You'd think it would look neat, but it really doesn't.
7: Vegita. It's disappointing to me, but it just doesn't look
that good. He
pounds the crap out of them with Renzoku Energy Dan, but it
still doesn't look
that impressive.
6: Cell. He punches the ground, causing 3 energy geysers to
erupt. This looks
kinda impressive, but not that much.
5: Gotenks. He shoots them with the Galactic Donuts, then smashes
the
volleyball around the screen while laughing and making two "Peace"
signs.
That's Gotenks for ya!
4: Piccolo. He uppercuts them, beats them up while they're still
in the air,
then launches 5 blasts that hit them all at the same time. Nice!
3: Vegitto. He (they?) smacks them around, never letting them
touch the
ground. I hate when that happens...
2: Majin Buu. Buu grabs them, holds them up, and spins his arm
around until it
starts to catch fire. Then he slams them, so hard that his arm
comes off!
1: Gokou. He smacks them around, then goes SSJ 3, uppercuts
them, and drops
out of SSJ entirely while he makes a Genki Dama. Gee, I wonder
what he's going
to do with it.
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
------------------------------VII: Various-----------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
----VII.A: Revision History----
12-20-99: Created this FAQ
01-01-00: Revision of FAQ, general text errors and updates on
moves. Also added
the stage conditions.
01-09-00: Created the "banners" that set apart the different
sections. Also
centered all the individual headers and whatnot.
----VII.B: Thanks----
Ok, folks, here's the people who've helped me out with this
FAQ:
~Vegeta187@yahoo.com. Thanks for telling me the game was made,
Romwise.
~SSj4Vegettp33@aol.com. Thanks for all the corrections! I really
needed to
make those, didn't I? Hope I didn't offend you...
Don't forget to visit the interactive version of this FAQ at:
http://come.to/VegitaBOD
See ya soon!
This FAQ Copyright Vegita, Guardian Of Destiny, January 2000 |
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Fan
Art of the Moment |
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Vegeta
SSJ
by Abe Stemmons
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